Showing posts with label thoughts. Show all posts
Showing posts with label thoughts. Show all posts

20 Jan 2011

Game on!

Ok so time to get my game face on! After reading a few blogs and having some time out, I'm ready to climb back into my Battlesuit once more and lay down some lives for the greater good.





1 Jan 2011

So where are we now?

First of all, Happy New Year everyone! Sadly I was working till 11 last night and I'm starting again at 12 today so no parties for me last night.




26 Oct 2010

Farsight, why he doesn't work



About two weeks ago I said I was going to write up a Farsight list. My intention was to write up a different list than the usual "Farsight Bomb" that is most commonly found when searching the interwebs. The best I could come up with was a variation on my 1750 Mobile Missile Line list. That basically wasn't worth posting. Farsight allows extra suits, but he costs more than a Deathrain team on his own.

More details after the break



21 Sept 2010

Mech Tau 1750 Mobile Missile line!

Turn 1 and 2 shooting would look something like this..


Ok I was reading Tau of War and started to write out my own 1750 Mobile Gunline List. When I was doing this I then thought up something even more non standard but still potentially fun and challenging to play!
5 Crisis Suit Teams, and 5 Vehicles with the entire army at Ballistic Skill 4 (except the Firewarriors)
Let the missile bombardment commence!

Your screening element is a silly amount of firepower being laid down and the fact everything can move 12 to keep away and still bring the following to the party:

30 x str7 ap4 Missile Pods hitting on 3s (30 re-roll to hit!)
8 x str5 ap5 Smart Missiles hitting on 3s (ignoring line of sight)
3 x str10 Ap1 Railgun Solid Shots or  3 x Str6 ap4 Large Blast Templates.

Providing the enemy is more than 12 inch away your Tanks will always get a 50% chance to ignore anything shot at it. Regardless if it moved or not!


Commander Longshot's Missile Support Team.
1 x Shas'el - 87
Twin Linked Missile Pod, Flamer, Positional relay.
2x Shas'vre Bodyguard - 126
2 x Twin Linked Missile Pods, 2 x Targeting Array

1 x Shas'el - 72
Twin Linked Missile Pod, Flamer
2x Shas'vre Bodyguard - 126
2 x Twin Linked Missile Pods, 2 x Targeting Array

3 Man Crisis Suit team - Deathrain configuration. - 159
3 x Twin Linked Missile Pod, 3 x Targeting Array.

3 Man Crisis Suit team - Deathrain configuration. - 159
3 x Twin Linked Missile Pod, 3 x Targeting Array.

3 Man Crisis Suit team - Deathrain configuration. - 159
3 x Twin Linked Missile Pod, 3 x Targeting Array.

6 Man Firewarrior team - 180
Devilfish Transport with Smart Missile System, Disruption Pod, Multi Tracker, Targeting Array

6 Man Firewarrior team - 180
Devilfish Transport with Smart Missile System, Disruption Pod, Multi Tracker, Targeting Array

Hammerhead Gunship - 159
1x Railgun, 2 Burst Cannons, Multitracker and Disruption Pod

Hammerhead Gunship - 159
1x Railgun, 2 Burst Cannons, Multitracker and Disruption Pod

Hammerhead Gunship - 159
1x Railgun, 2 Burst Cannons, Multitracker and Disruption Pod


The positional relay is there should you wish to drop a Deathrain team in behind some tanks for Av 10 popping happiness. (and giving your enemy a distraction) Deepstrike/reserve might be the way to play this army. I'd love to try this against Iggy's 1750 Mechdar, I know for a fact the 30 Missile Pods will scare the crap out of him!


7 Sept 2010

Kroot reinforcements inbound..



For all the Kauyon and Mont'ka debate that's been flying about recently I've realised that screening is essential. Why? Well it's simply really...
Tau shoot, that's all they can do and it's all you will do. Sure you might move around a bit, but that's not going to win you battles. The job of a Tau army is too shoot as much as it can for as long it can, making sure to re-position for maximum and focused firepower. Don't rely on 1 unit to get a job done, with BS 3 Tau need all the support they can get and it's important not to spread your fire and hope to get a lucky shot.

Pretty much every opponent will do the same thing to you; Tankshock and get into CC as quick as possible.  For some people this makes Tau unattractive to play, for others this means you fight a more interesting and tactical battle. As you know how the enemy is going to ram their army down your throat, it's important to be able to mess their plans up. Here is 2 perfect examples:

Last nights wave of 30 Gaunts flowing across the board was a pain in the ass but my opponent Pat is an awesome and helpful guy. He pointed out that if I had 2 Piranha's I could have just zoomed over in front of the Gaunts and Melta'd something. Then in his turn he has to wheel around the unit since the wave can't move through it.(They also can't hurt it in cc at Strength 3) 1 turn extra of shooting bought for the Tau and a wave re-directed or held up.
The outflanking Stealers could have been re-directed with a Kroot line along my board edge. 2 units of 10 spaced max apart stops the pesky Stealers from coming on my edge as like the Gaunts with the Piranha's, they can't move through my unit. When the Stealers do come on I probably loose a Kroot unit but then have Stealers out in the open and not with charge range of my suits.

Here is the list I was using. Looking back on the Nid game I wasn't even thinking about fire support and who helps who out. I just plonked them all down and though "This ought to be able to kill lots of Nids!" When you look at the below list, consider this painful fact - The pathfinders missed all their shots in turn 1 (was hoping to remove coversaves for the Firestorm team to unload their 15 shots). Everything except the Devilfish shot at the Gaunts and when I say lady luck was a bitch last night I don't joke.They only killed 7 Gaunts in 1 turn....

HQ
1 x Shas’el - 117
Plasma Rifle, Missile Pod, Multi Tracker, Hard Wired Drone Controller with 2 Shield Drones

2x Shas’vre Bodyguard - 164
2x Plasma Rifle, 2x Missile Pod, 2x Targeting Array, 2 x Hard Wired Multi Tracker

ELITES
3 man Crisis Suit team, 159
3 x Twin Linked Missile Pods, 3 x Targeting Arrays

3 man Crisis Suit team, 150
3 x Missile Pods, 3 x Burst Cannons, 3 x Multi Tracker

3 man Crisis Suit team, 186
3 x Plasma Rifles, 3 x Fusion Blasters, 3x Multi Trackers

TROOPS
6 man Firewarrior team, 60

6 man Firewarrior team, 60
Devilfish Transport, 95
Disruption Pods, Multi Tracker

FAST ATTACK
5 Man Pathfinder team, 60
Devilfish Transport, 95
Marker Beacon, Disruption Pods, Multi Tracker

HEAVY SUPPORT
1 Hammerhead, 165
Railgun, Burst Cannons, Multi Tracker, Disruption pods

2 x Broadside Battlesuits 180
1x Team Leader 5, 1 x Drone Controller with 2 Shield Drones 30
1x Target Lock

1491 points


31 Aug 2010

Dam you Drop Pods!!

Image courtesy of Darcad - http://darcad.deviantart.com

Ahhh every battle is a new lesson learned and holy crap am I struggling with deployment! My last 2 games I've deployed badly and paid the price.  My opponent tonight was kind enough to say he built the list specifically to go against Tau. (even although he hadn't played against them before)  I was a little bit grumpy at this because my list I'm using now, I'm going to keep on using for the foreseeable future and learning it inside out.
We played Annihilation (4 of these in a row now for my Tau) It ended on turn 7 with me giving up as I simply wasn't able to tie the game.  He won 7 points to 5, here's the breakdown of units:


I took out:
10 man tactical squad
10 man tactical squad
10 man assault squad
2 drop pods

He took out:
2 man Broadside Unit - (Lost a shield drone in close combat, ran right onto my table edge and couldn't regroup because of the consolidated unit that was fighting them)
Hammerhead
Devilfish (as I typed "Devilfish" I suddenly remember that I didn't roll my Disruption Pod save, we were too hyped that the Crusader's Multi Melta finally damaged something after 6 turns of shooting, 3 of which were at that the poor Devilfish!)
Pathfinder squad (They were deployed really badly in the middle, I was hoping to get a crossfire markerlight hit on units, they never shot all game and were shot to pieces by the Assault Squad)
Fireknife Command Squad (Shas'el and his 2 Bodyguard)
Firewarrior Squad
Firewarrior Squad - Both squads came in from reserve on turn 2 and instead of mounting up I was using their Pulse Rifles to try and take down the Tactical Squad that dropped right in my lines. Credit to 1 squad who lost 3 guys then beat up the lone Tactical Squad Sergeant. Hindsight they would have been better hiding in a Devilfish!

Last known pictures from Field Reporter Donny Vermillion as the Hammerhead locked on to his position...


Left on the board for my opponent was:
3 Thunderhammer/Stormshield Terminators with a wounded Chaplain
1 immobilised Dreadnought (he popped out a Drop Pod on the 1st turn and Multi Melta'd the Hammerhead in the face)
1 active Drop Pod that I couldn't glance or penetrate to save myself (constantly rolled 4's to damage with Missile Pods.

I was left with my Firestorm team (who survived being shot at from a Landraider Crusader for 2 turns) and a lone Deathrain guy.

From about turn 4 onwards the best I could hope for was a draw, Space Marines can take a hell of a punishment and praise be to the Tau'va, a Helios and Fireknife unit are happy to pump shot after shot into them. It's a refreshing change to save "That many dead" instead of "That many saves"
I'll be totally honest here, once these Drops Pods planted down right inside my lines I just though "Shit... I've really messed up this deployment" Basically I had tried to set up a refused flank with the idea of wheeling around my long board edge or the short one, shooting all the time as I was moving. The Drop Pods totally screwed that idea up and forced me to concentrate on what was in front of me. I chose to deepstrike the Helios team, (luckily all my reserves came on turn 2) but could really have done with them at the start to clear up that Tactical Squad or take out the Dreadnought.  I I had got them down in turn 1, I could have easily managed the other squads when they arrived.  The game was a shooting tug of war with Crisis Suits playing hide and seek, trying to most guns to bear on the marines in the middle of them.
At least this time I remembered all my wargear and didn't once forget to take my assault phase move.

Lessons learned from tonight's match
1)  Don't bunch your army in a corner when facing Drop Pods. You'll be like a boxer stuck in the corner of a ring and it will trigger a crazy short ranged firefight as you try to look for a way to break out.
2) It's annihilation. You want as much firepower on that board to start with. Sure if you're not deployed you can't be targeted but at the same time you also can't do your own shooting.
3) I'm  inexperienced, take the defeat like a man and learn from it. This is match 4 out of the 10 I said you expected to loose learning 5th Edition and the Tau. Next week will be another enemy to face and another "Oooh right, I didn't know they do that" type scenario.

Now 12 people are nice enough to follow my blog and a heck of a lot more visit it. If you're reading this then please, how the heck do you deal with Drop Pod armies with your Tau!?


16 Aug 2010

Monday night battle report




1500 Tau using my twin pathfinder unit list against 1500 points of Space Wolfs.

Going off the top of my head for the Space Wolf army.
3 Rhinos with 8 Grey Hunters in each. I think there was 2 Librarians in there and a banner that does something fancy. Sergent's with Powerfists and a few Melta Guns.
2 Units of three Thunderpuppys, Powerfist guy, normal guy and Stormshield guy
1 unit of Longfangs with Missile Launchers
1 Lone Wolf (crazy old man)

Match was annihilation and table quarters.

As I used to play Imperial Fist in 3rd edition I was more confident with this one than Orks and Eldar last week. I knew roughly what each unit could do and knew from watching other battles I knew to stay away from the Thunderpuppys. I also kept saying in my head "focus fire and pop the vehicles, focus fire and pop the vehicles" haha!

I won set up and first turn, Pathfinders set up in cover, Broadsides steadied themselves, Hammerhead took position and the Devilfish sat ready for the troops to embark from reserves. My Crisis Suits would deepstrike with varied results (yeah I'm looking at you Heatwave boys...shmucks..)

As I didn't take notes I can't really do a turn by turn review but I'll do my best to recall the highlights.
I had a solid start popping 2 tanks by turn 2 (mmm Broadsides and Markerlights) struggling after that to then take down the wandering marine squads. Despite some concentrated firepower they were able to take what I threw at them. I almost took out a unit of thunderpuppys but the bog standard guy survived the storm and charged the Broadsides, tying them up for 2 turns. I lead for most of the match but on turn 4 I took a fair whack of damage loosing my Broadside unit to closecombat, my Firestorm to gunfire and combat, my Hammerhead to an crazy old man and my Fireknive Command squad to the longfangs. By the end of turn 5 I had only left my Deathrain squad stuck in combat with the Lone Wolf, my 2 Devilfishes and the troops within. My opponent had 3 Grey Hunters unit still on the board, (fairly thinned down to be fair, 1 unit with only 2 guys left) full squad of Longfangs, a full unit of Thunderpuppys, 1 lone Thunderpuppy and the crazy old man... Crazy old man btw is so crazy he can charge a Hammerhead moving 12 inches and roll 3 sixes to hit it and then get a 6 on the penetrating roll....Yup that's how he rolls, you don't fuck with crazy old man!


The Thunderpuppy cavalry charging at my lines

I don't think I could really have done much different (except leave the Heatwave- Forge suits in my case) My command squad was deployed on my far right to try and make use of Missle Pod shots as a crossfire. All it did though was give the Longfangs a nice target to shoot at. Strength 8 against toughness 4 with no shield drones does not look nice when 4 krak missiles hit home. I forgot to move them into cover in my assault and payed the price dearly. My Firestorms should have got 2 turns worth of shooting but instead they didn't come on till turn 4, did mediocre shooting and got slapped around like a pinyata by the fully strength Thunderpups squad.

End result it was a victory for the Space Wolfs ending on Turn five with 6 points to 4.

Lessons learned.
1) Heatwave Forge suits are useless when they have no tanks to pop, no big unit of squishy troops to flame and scatter 10 inches backwards from their target drop zone, out of range from everything. I'm glad they got torn to shreds by the Thunderpuppys tbh :)
2) REMEMBER YOUR ASSAULT MOVE - Less said the better about that one.
3) This army needs screening, or it needs a bit more anti Meq (Marine equivalent) killing power to help take down troops out of transport. Marine armies are the most popular so I need to think about how to deal with them and still keep a balanced list for other stuff.
4) Don't goad a crazy old lone wolf about how he's not worth shooting as you want him alive. He'll run across the board and knock your Hammerhead into next week.


Iggy was playing a 1750 point army against the Ork Mech army I played last week. I had to leave early so never got to see the final result but it looked like it was going to the wire. Turn 4 was him leading 6 points to 5 from what I can remember. He took some pictures of both games so once they're up I'll add them here so you can see a half painted Tau failing to deal with some stray dogs ^^


15 Aug 2010

New gear for the Paladin




Went into VoA 25 man (That's Vault of Archavon for non WoW players) today and these drop Sanctified Lightsworn Gauntlets. Master Looter asks for people to roll, me and 3 other pallys roll, with two of them saying "it's not my MS" I roll an awesome 2 :(
Master Looter gets a bit annoyed and then says ok, MS roll - So me and the other Ret Pally roll off against each other with me winning this time! \o/
Other Retadin rightly enough is a little angry as he won the 1st roll. "Best of 3 then? I don't mind" Ever the honourable chap i'm happy to roll again. Another roll is done straight away and I win again! \o/
Sadly I had only been playin the Pally to get a 2nd piece tier 10 and now i've got a new item, it s a total anti climax! End game is kina frustrating now as all manner of idiots are raiding and many people are just leveling alts or farming gold for the new expansion. Come Cataclysm i'm going to level a Goblin Shammy and level my Hunter and Pally to 85. Still not got solid plans for what server i'll be on or who i'll be raiding with, If I stay Alliance I think i'd like to stay on the Paladin. If I'm Horde, I'm desperate to have a end game Goblin and would love the Hunter to be Goblin, he'll look awesome with the pets. If I find that Shammy is more fun (Could be difficult, I've been a hunter for 4+ years now and love them loads) then i'll be playing a Elemental Shammy.


12 Aug 2010

Hammerhead conversion

Well once it hits Sunday I'll be starting work on converting a Hammerhead using this as a template.





The original model was posted by blood&iron on Advanced Tau Tactica in this old thread.
http://www.advancedtautactica.com/viewtopic.php?f=21&t=6092
I'll see tonight if I can dig out painted finished conversion pics.

I won't be using that crazy SMS set up and will likely put the Burst Cannons underslung tucked in beside the front engines as I've marked here.



Something about this just makes the tank seem much meaner and more like the Helicopter Gunship that is discussed on the forums instead of a tank that just hovers slowly a few feet of the ground. It looks like an aggressive tank killer and I love that idea. I'll be making sure to take my time with this as I want it to be really impressive, expect work in progress picks on Sunday evening!


10 Aug 2010

Post battle review





Well... oh my god are Tau terrible when you get locked in close combat! My first 2 real battles were an eye opener and a real baptism of fire.

Battle 1 - 1500 points Annihilation match, table quarter set up. Against an Ork 4 truck rush. This was a cool match as I knew from reading one of Adam's battle reports on Warhammer Tau what I'd roughly need to do. My opponent was really cool at introducing me to the game but I made quite a few silly mistakes. (Novice mistakes more than anything)

Battle 2 - 1500 points Annihilation match, standard set up. Against Iggy from Sword of Vaul using a slightly modified Saim Hann Jet Bike army. Iggy follows every one's favorite tactician Fritz on Fritz40k/Way of Saim Hann so i knew it would be another tough match.

Match one I set up the Pathfinders, Broadsides and Railhead in my corner and tried to shoot the crap out of what I could. I won first turn and the Railhead was able to pop one of the transports straight away. That was about the only good thing that happened after for me! My Pathfinders either boosted the Railhead or Broadsides for then to fail to damage, or my opponent was able to keep making his cover saves. It was sooo frustrating but fun at the same time. On Turn 2, deepstriking Deathrains were able to smack the Mek's truck with 4 penetrating hits from behind and he saved all of them!
I learned a hard lesson in turn 3 when all the Orks piled out their open top vehicles and then WAAAAA'd. suddenly my Railhead, Broadsides, Deathrains, and Heatwave-Forge Crisis Suits were locked in close combat. That didn't end well.
The Firestorm suits were very versatile being able to focus both the Burst Cannons and Missile Pods into groups of Orks, or support with longer ranged Missile Pod shots on vehicles or open targets. I really like this unit and think I'll be going ahead with the Heavy Arms colour scheme as a tribute.

Match 2 was really awesome, even in 3rd Edition when I last played, I never got to go toe to toe with an Jetbike Army. I made a bit of a mistake by putting my Broadsides and Hammerhead on a flank, with everything else in reserve (except the Pathfinders and their Devilfishes - really awesome for rerolling scattered deepstrikes) Using the cover on that flank Iggy was able to sent his Farseer squad up and then tie up my Broadsides and Deathrain squad in CC for pretty much the entire game (the Deathrains scattered to right beside the Broadsides)
The match was tied for quite a while but in turn 5 I lost every close combat we had going and the army was cut down as they fled. The Heatwave Forges were useless this match as I brought then down on my side instead of trying to harass Iggy's Fireprism. The Broadsides held up the Farseer for the whole game and only died when the Deathrains lost a guy and lost combat, both units fled and were sweep up.
My command squad bagged themselves a Waveserpent with their Missile Pods which was cool.
Iggy was a really cool opponent and I look forward to more matches against his Elder.


Post match thoughts

Well, I'm not totally sold on the Railhead just yet, sure the template when able to be used is awesome but that single roll with no re-roll chance really makes me cringe (even with markerlight help) I'll be keeping it in the army for now though. The Pathfinders are a fun unit, on average I'm getting 3-4 hits which is great fun for boosting BS on units and reducing cover saves. My Heatwave Forges might get reviewed, they had 0 impact in the 1st game (dam pesky Ork trucks and their cover saves) and were useless in the 2nd match too.

Mistakes I made (some of these are awesome)

Forgetting the Tanks had Multi-trackers and not moving the Railhead in the 1st game.
Forgetting SMS don't need line of sight so I didn't need to move my fishes into dangerous positions
Forgetting to move units again in the assault phase back into cover
Forgetting how Disruption Pods work as anything shooting at them from more than 12" counts my tanks as an Obscured Target
Forgetting to keep my distance from Orks.. (read enough battle reports to know better!)
Forgetting to focus fire, spreading out shots is too risky and to tempting with multiple targets.

Hehe, a fair few stuff. At least I know next match I'll have a cheat sheet with me details each wargear on the units like "Fire both weapons!" for the Firestorm units, or "Move 12 and shoot!" for the Railhead.

Although I was beaten in both matches I'm looking forward to next week already and the prospect of some more sacrifices for the greater good!


8 Aug 2010

2 games lined up for Monday!

Ok i made a bit of a boo boo when asking for someone to fight against on Monday, I foolishly wrote 1500 points and i've now got matches lined up against some Crimson Fists and Nurgle Marines! Having a quick check of my pre written army lists, i'm stuck between both of them.
I hate taking an army to fit a specific oponent, from either of my 2 lists I still have a Hammerhead to assemble. If i take the pathfinders I then have 2 pathfinder squads to also buy and then convert. (both will need to be done on Sunday!)

I think i'm going to roll with the dual pathfinder list, If I loose my troops early on i'll just have to make sure I take out their troops in return and then start a jump shoot jump dance!

Haha, it'a all just theory for now, at least I know I'll soon to be getting regular games.


6 Aug 2010

blueprints




Ok been thinking about how i'm going to tackle the blog now i'm all settled in my news flat and I reckon i'm going to try and get a Warcraft update and Warhammer update in every week. Warmachine will also been added once I actually pick up a starter box ^^

This Monday should see my first 1000 points battles to get a proper feel for Tau and no doubt i'll be on the receiving end of some woop ass but meh, each defeat is only a tactical withdrawl, the sacrifice is for the greater good.

As i'm sitting down to write up a quick list, i realise I have about 4 Tau codexes... I really need to make sure 1 is always in my suitcase, this will stop me buying one everytime i'm in Scotland to pass the time making army lists when i'm bored!


20 Mar 2010

Help!


Blood Angels? They're still Space Marines folks. Just don't let them get close, focus your fire and keep moving. It doesn't matter what they bring, all that matters is that Plasma Rifles and Railguns will still hurt them. Think like Rocky and stick and move!!


1500k army list redone

HQ
Tau Shas’el
Plasma Rifle, Missile Pod, Multi Tracker, Hard Wired Drone Control w/ 2 x Shield Drones
2 x Shas’vre Bodyguard
2x Plasma Rifle, 2x Missile Pod, 2x Targeting Arrays, 2x Hard Wired Multi Trackers


ELITES
2x Shas’ul Crisis Battlesuit Team
2 x Twin Linked Flamer, 2x Fusion Blaster

3x Shas’ul Crisis Battlesuit Team
3x Flamer, 3x Twin-linked Missile Pod

3x Shas’ul Crisis Battlesuit Team
3 x Burst Cannons, 3 x Missile Pods, 3 x Multi Tracker


TROOPS

6 man Firewarrior Team
6 man Firewarrior Team

TRANSPORT
Devilfish,
Smart, Missile System, Disruption Pod, Multitracker, targeting array
Devilfish
Smart Missile System, Disruption Pod, Multitracker, targeting array


HEAVY
2 man Broadside Team
Team Leader with Hard Wired Drone Control w/ 2 x Shield Drones
2x Advanced Stabilised Systems

Hammerhead Gunship
Railgun, Burst Cannons, Disruption Pods, Multi-Tracker


The idea behind this list is the HQ as the hard hitting unit, supported with the Deathrain Unit, probably dropping on a flank.
The Heatwave Forges drop down behind enemy lines to cause chaos, either flaming precious troops or trying to pop a tank in the buttocks.
Hammerhead and Broadsides sit back, Devilfishes stay in reserve and come on to lend their sms support if needed.
The Firestorm unit acts as a mobile back up to any DS counter units or goes infantry stalking.

With that list I'm left with about 122 points spare. On previous list I posted, I have the security of my troops starting in fish, and can keep them in reserve but is it really worth it? I'll be honest the list isn't made with desire to capture objectives. It's made to hit hard and also to not be edited each time I play a new opponent.
On the other list the Pathfinder shots could cause all manner of chaos picking targets for the deepstriking units and allowing re-rolls on the scatter dice.

Feedback would be appreciated :)


2 Mar 2010

I was lost.... but now i'm found :)

So hey, with Star Trek online I've pretty much stopped Warcraft all together for now. I'll go back eventually but for now I'm cool with no longer spending hours at a time on the PC.
Star Trek online has a fun space combat system (actually it's a frigging awesome system) but as with what player's have come to expect from Cryptic, they've released a poorly planned game.

Players were end level within the first week and were met with sweet FA end game content "but when World of Warcraft was released...." - some people cry... Meh, it's a tired excuse. That was 5 years ago. You'd think by now MMO developers realised they need a shit load of content to keep player's interested and active.
I've decided to also shelf STO for a while which means more free time. That free time will be spent on the main reason for this blog.... The Tau Empire and blowing shit up.


2 Jan 2010

All about me

Well, I'm a twenty something Scotsman who moved to Ireland in September 2008.
I have an awesome job in the Computer Games industry and I'm looking forward to a long career where I am, and hoping that I stay with the team of people I work with for as long as possible.
I've started this blog as I need somewhere to get things out my head and also somewhere that I can write about my experiences with my World of Warcraft characters and my newly started Tau army for Warhammer 40,000.
There will be no standard pattern to how the posts work, so if you become a fan of any 1 specific area I apologise in advance if it takes a few posts for you to get an update!
For 2010 my resolutions are to drop about 3 stone, give up drinking and perhaps see about getting a car. I'll be passing up a trip to America this year in order to put aside some personal savings. Something I've not even considered since i moved to Ireland. Right now I'm home for Hogmany (New Year in Scotland) and when I get back to Ireland I'll be hitting the gym hard!!


Hello 2010

Well this is going to be my combination blog for me, my hobbies and my life.

The blog will mainly focus on my Warhammer 40,000 army, my World of Warcraft character's and also my kinda mixed up, procrastination heavy life.

I guess I'll start off with a post each about me, my 40k history and then my World of Wacraft 2nd life ;)


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