Showing posts with label Tau. Show all posts
Showing posts with label Tau. Show all posts

12 Apr 2011

[Tau]Official FAQ update

Whilst browsing some blogs early this morning it appears that GW have updated our FAQ slightly to cover some small issues. On checking this out for myself it was actually updated a month ago on the 10th March 2011.

The first report I read was from the 19th legion Then I noticed that it was being discussed on Advanced Tau Tactica.  Reading into the changes I end up with a big fat cheesy grin on my face.  My first ever Thursday Rules! post is clarified with an update similar to what I suggested. "Page 26 – Multi-tracker - Change the last sentence to ʻIt enables the model to fire two weapons in the same turn."



The rules regarding gun drones on vehicles and kill point allocations are cleared up also.
Q: What happens to the gun drones on a vehicle if the vehicle is destroyed? (p30)
A: The gun drones will be destroyed along with the vehicle. Note that they do not give away an additional kill point as they have not been detached from the vehicle.
Q: Are gun drones that have been detached from a vehicle able to contest objectives and do they give away kill points? (p30)
A: Yes to both questions.

In short, deployed gun drones become a unit, give up a kill point if they die and can contest objectives.  Gun drones still attached to your Devilfish die with the Devilfish and DO NOT give up an extra kill point.  

Sweet little flexibility bonus for the frisbees as you can contest in objective games and then not worry about an easy extra point or two when your Devilfish dies in kill point games.


8 Mar 2011

[Tau] Army list building

When I do my Tau lists I have a pre-written unit list beside that I call my "cheat sheet". This is a list of all the common units I'm likely to field with their wargear written beside them. It lets me quickly write down potential lists, (It has to be pen and paper for me!) and also stops me flicking back and forth between the pages of the codex, picking the book up and down all the time.


20 Jan 2011

Game on!

Ok so time to get my game face on! After reading a few blogs and having some time out, I'm ready to climb back into my Battlesuit once more and lay down some lives for the greater good.





16 Nov 2010

[Tau] Monday Night Batrep


Tau vs Blood Angels, 1750. Seize Ground using Dawn of War. 5 Objectives placed.

I turned up late at the club as I was waiting on my Broadside glue to dry. There was already Nids vs Eldar going on, Empire taking on High Elves, and Circle of Orboros taking on Protectorate of Menoth.  The Eldar put up a good fights, but Pat's Nids are dam difficult if you don't take down the Gaunt pooping Tervigons early on and sadly then went down. Keith brought his Blood Angels so people at the club can see what a Descent of Angels list can do, my initial thoughts is I hate FNP!


28 Sept 2010

Monday night batrep





Ok this isn't actually the battle report for tonight's game, mainly because I need to chill out and think about all the stuff that happened! It will be added later.  I played Iggy from Sword of Vaul tonight, stepping my army up to 1750 (1705 actually) so that he could get practice in for Gaelcon.  We agreed on Seize Ground (rolling for 4 loot counters/objectives) to let me see how a game like that works and to let him work out tactics. Deployment was standard set up, I won the roll and made Iggy set up first/go first... Surprise surprise he sat everything in reserve.

Match highlights and result to follow after the break!



21 Sept 2010

So how did my 7th game go?

Target located..

I turned up a bit late to the club tonight and got to watch Pat's 1750 Nid Army and Keith's 1750 Ork army tear the crap out of each other in a mid table battle royal mosh pit.
When they were done I got to play one of Keith ready made 1500 Ork lists, It was Kan-tastic! From what I can remember it included:

1 Deff Dred - 2 CC weapons, Rokkit Launcher and Scorcha
3 Killa Kans - Rokkit Launchers and CC weapon
3 Killa Kans - Rokkit Launchers and CC weapon
3 Killa Kans - Grotzookas and CC weapon
30 Ork boyz
Mek with kustom forcefield
30 Ork boyz
 10 Lootas
Mek with Shokk Attak gun
 10 Lootas

I was using my 1500 point list that got double smacked 2 weeks ago. We rolled table quarter set up and the scenario is Capture and Control (yeah no annihilation!)

I won the roll off and got Keith to set up first (mainly as I was fed up being forced to set up first!) In hindsight I would have preferred taking his chosen quarter as it provided better cover.

I tried to set up in as much cover I could, the Firestorm Unit were set up front at the end of my quarter to try and make as much use of their large volume of shots. The Helios Unit was their back up as they needed to be close to be effective. My Devilfish hid behind some buildings and the Command Team used a building on my flank to make pop out attacks along the middle of the board.
Keith's tactic was for one unit of his boyz to come diagonally across the middle supported by 2 squads of his Kans and his Dred came up behind then. His other boys advanced diagonally to flank along my long board edge and his 2nd unit of Rokkit Kans supported them.
Target Prio for me was the boys coming at me with the double can squad. The only people shooting something different would be the Broadsides shooting at the Kans behind them. Once the 1st squad was down I then would focus on the other group using my Broadsides and Command Squad to shoot the Kans coming through the middle.

Orders received, taking up new position now.


By turn 5 all I had lost was the Firestorms, the Deathrains and 2 Helios.  Everything else was still pummeling shots into the Orks and playing hide and seek or keep away.  We accepted it was going to end after turn 5 due to the time so I was determined not to loose my 7th game.
In movement Keith ran his whittled down Boyz squad back to his objective to secure a chance of a win (aiming for 1 contested and 1 claimed) all that was left of his advance party was a unit of 3 Kans with Grotzooka which walk up to my objective. I moved my Devilfishes out of their hiding places and emptied a squad of Firewarriors onto my objective.  The Pathfinders scored 2 hits on the Kans and boosted the WS of the lone Helios and the Hammerhead. (If I fire that single slug I want to make sure it hits!)  The Command team, Broadsides, Lone Helios and Hammerhead then all shot in that order.

With 2 Squad mates gone, the pesky lone immobilised and weaponless Kan Pilot started to yell a praise to Gork and Mork for his good fortune.
At the same time the Hammerhead Gunner acknowledged the target details from the Pathfinders and sighted the stationary smoking Ork Wreck.
"Target located, taking the shot"
*ZWOOM*
Looks like that Kan Pilot would finish that praise to his gods in person.
"Target destroyed, objective is secure"

1 objective Tau, 1 objective Ork. - Match is a DRAW!

Post match thought:
Keith was aggressive from the start and tried to push me off my objective whilst keeping his within reach.  I backed off mine for a bit to be able to keep shooting and then pushed back to secure it. The Hammerhead was awesome dropping submunition rounds all game and the Pathfinders did great reducing cover saves or boosting BS of units all game. I kept my firepower focused and made a truckload of armour and coversaves. Lady Luck also was on my side tonight as Keith's unit's both rolled 1 for their WAAAAA movement.

It's funny to take so much joy in a draw but after loosing my first 6 games it feels like I'm finally getting to grips with the army and how to use it. I'm really looking forward to that 1750 list and plan to re-shuffle my 1500 list to use the same suit set up. Looks like Pay Day Friday will be Tau Shopping Day Friday.


18 Sept 2010

New 1750 Tau List


Ok I was kinda against posting this list until I'd gathered the models but I wanted to get some feedback into what people thought of it, I'm stuck between TA or ASS for the Broadsides.

The idea for the list was to add screening elements, reduce the chances to miss targets and also to use units in support of each other. (Mainly the Crisis Suits popping tanks all over the map) The Kroot and Piranha's will hopefully with practice allow me to keep firing the suits for as long as I can. I aim to be totally disciplined with this army and NOT start doing silly things like splitting fire.

Shas'el Von'ryn Longshot - Sidewinder Strike Cadre.

Shas'el - Fireknife with Multi Tracker,
Hard Wired Drone Controller with 2 shield Drones.
2 x Shas'vre Bodyguard Fireknives with Targeting Arrays, 
2x Hard Wired Multi Tracker

3 man Crisis Suit team - Fireknive config with Multi Trackers

3 man Crisis Suit team - Deathrain config with Targeting Arrays

3 man Crisis Suit team - Deathrain config with Targeting Arrays

10 man Kroot Squad
6 Man Fire Warrior Squad
6 Man Fire Warrior Squad
Devilfish Transport with Disruption Pods

2 x Piranha
2 x Fusion Blaster, 2 x Disruption pods, 2 x Target Arrays.
5 man Pathfinder Team
Devilfish Transport with Disruption Pods

2 man Broadside Team
2 x Target Array, 1 team leader upgrade with drone controller and 2 shield drones.

2 man Broadside Team
2 x Target Array, 1 team leader upgrade with drone controller and 2 shield drones.

As ever feedback would be appreciated. I'm really looking forward to giving this list spin. My future shopping list is as follows now:
2 Forgeworld Broadsides
3 Forgeworld XV9's to become my Command Team
3 standard Crisis Suits for the 2nd Deathrain Team
10 Kroot
2 Piranha's


31 Aug 2010

Dam you Drop Pods!!

Image courtesy of Darcad - http://darcad.deviantart.com

Ahhh every battle is a new lesson learned and holy crap am I struggling with deployment! My last 2 games I've deployed badly and paid the price.  My opponent tonight was kind enough to say he built the list specifically to go against Tau. (even although he hadn't played against them before)  I was a little bit grumpy at this because my list I'm using now, I'm going to keep on using for the foreseeable future and learning it inside out.
We played Annihilation (4 of these in a row now for my Tau) It ended on turn 7 with me giving up as I simply wasn't able to tie the game.  He won 7 points to 5, here's the breakdown of units:


I took out:
10 man tactical squad
10 man tactical squad
10 man assault squad
2 drop pods

He took out:
2 man Broadside Unit - (Lost a shield drone in close combat, ran right onto my table edge and couldn't regroup because of the consolidated unit that was fighting them)
Hammerhead
Devilfish (as I typed "Devilfish" I suddenly remember that I didn't roll my Disruption Pod save, we were too hyped that the Crusader's Multi Melta finally damaged something after 6 turns of shooting, 3 of which were at that the poor Devilfish!)
Pathfinder squad (They were deployed really badly in the middle, I was hoping to get a crossfire markerlight hit on units, they never shot all game and were shot to pieces by the Assault Squad)
Fireknife Command Squad (Shas'el and his 2 Bodyguard)
Firewarrior Squad
Firewarrior Squad - Both squads came in from reserve on turn 2 and instead of mounting up I was using their Pulse Rifles to try and take down the Tactical Squad that dropped right in my lines. Credit to 1 squad who lost 3 guys then beat up the lone Tactical Squad Sergeant. Hindsight they would have been better hiding in a Devilfish!

Last known pictures from Field Reporter Donny Vermillion as the Hammerhead locked on to his position...


Left on the board for my opponent was:
3 Thunderhammer/Stormshield Terminators with a wounded Chaplain
1 immobilised Dreadnought (he popped out a Drop Pod on the 1st turn and Multi Melta'd the Hammerhead in the face)
1 active Drop Pod that I couldn't glance or penetrate to save myself (constantly rolled 4's to damage with Missile Pods.

I was left with my Firestorm team (who survived being shot at from a Landraider Crusader for 2 turns) and a lone Deathrain guy.

From about turn 4 onwards the best I could hope for was a draw, Space Marines can take a hell of a punishment and praise be to the Tau'va, a Helios and Fireknife unit are happy to pump shot after shot into them. It's a refreshing change to save "That many dead" instead of "That many saves"
I'll be totally honest here, once these Drops Pods planted down right inside my lines I just though "Shit... I've really messed up this deployment" Basically I had tried to set up a refused flank with the idea of wheeling around my long board edge or the short one, shooting all the time as I was moving. The Drop Pods totally screwed that idea up and forced me to concentrate on what was in front of me. I chose to deepstrike the Helios team, (luckily all my reserves came on turn 2) but could really have done with them at the start to clear up that Tactical Squad or take out the Dreadnought.  I I had got them down in turn 1, I could have easily managed the other squads when they arrived.  The game was a shooting tug of war with Crisis Suits playing hide and seek, trying to most guns to bear on the marines in the middle of them.
At least this time I remembered all my wargear and didn't once forget to take my assault phase move.

Lessons learned from tonight's match
1)  Don't bunch your army in a corner when facing Drop Pods. You'll be like a boxer stuck in the corner of a ring and it will trigger a crazy short ranged firefight as you try to look for a way to break out.
2) It's annihilation. You want as much firepower on that board to start with. Sure if you're not deployed you can't be targeted but at the same time you also can't do your own shooting.
3) I'm  inexperienced, take the defeat like a man and learn from it. This is match 4 out of the 10 I said you expected to loose learning 5th Edition and the Tau. Next week will be another enemy to face and another "Oooh right, I didn't know they do that" type scenario.

Now 12 people are nice enough to follow my blog and a heck of a lot more visit it. If you're reading this then please, how the heck do you deal with Drop Pod armies with your Tau!?


23 Aug 2010

Hamerhead and other WIP


Here's some shots of the how my Hammerhead is currently looking. I've started to work on blending in the engine mounts but sadly the right side one decided to drop off as the glue didn't hold well. I'll be pinning it in place and working on it more this week in between painting Crisis Suits and undercoating/base coating my Broadsides.



The canards sit level with the landing gear, I'll probably use some plasicard to amour place the cockpit a bit more

Still undecided about the Burst Cannon location and which types of Cannon to use (Stealth, Crisis, Devilfish)



Broadsides waiting to be undercoated, I'm currently switching between the Deathrains and the Firestorms for painting projects atm. The disgraced Heatforge team in the background have been disarmed and will soon be re-equipped.

The closest I have to a finished model, I'm loving the red over grey and look forward to seeing how the Devilfish and Hammerhead will look.



The Hammerhead is going to look aaaaaawesome when done, I need to make sure not to ruin a decent conversion with a crappy paint job or poorly thought out colour scheme. I prefer the red instead of the yellow for the Crisis Suits but might keep the yellow for HQ or the Firewarriors.  I think i'll just do a single Firestorm as a test model for the Heavy Arms look and if it turns out bad then it's easy to change 1 model instead of 3!
 


18 Aug 2010

New 1500 Army Lists (with plans to step up to 1750)





Soo, taking feedback from my last battles I've modified my list to be more shooty and include more guns! I know a screen might help so for expanding to 1750 I plan to add a 10 man Kroot Squad and another Hammerhead equipped the same as the current one in the list. I'll be honest I don't like the idea of sacrifice units if they're only there to get killed. If they take a target back in return fair enough but needless death when a target can be neutralised with focused firepower doesn't seem very Tau to me and I'm a bit put off using that tactic just yet.

HQ
Shas'el Commander Longshot
Twin Linked Missile Pod, Drone Controller with 2 Shield Drones

2 x Shas'vre Bodyguard
2 x Twin Linked Missile Pod, 2 x Targeting Array

Elites
3 man Helios Crisis team
3 x Fusion Blaster, 3 x Plasma Rifle, 3 x Multi Tracker

3 man Firestorm Crisis team
3 x Missile Pod, 3 x Burst Cannon, 3 x Multi Tracker

3 man Deathrain Crisis team
3 x Twin Linked Missile Pod, 3 x Target Array

Troops
6 man Firewarrior squad

6 man Firewarrior Squad
Devilfish Transport, Disruptions pods

Fast Attack
5 Pathfinders
Devilfish Transport, Marker Beacon, Disruption Pods

Heavy Support
Hammerhead Tank
Railgun, Burst Cannons, Multi Tracker, Disruption Pods

3 man Broadside Battlesuit team
3 x Target Lock, 1 team leader upgrade with drone controller and 2 shield drones



The new Helios team will help me deal with pesky marine type unit or can pop a tank if needed. Since I dislike loosing my Commander in any game, I've changed his unit from a Fireknife squad to a Deathrain Squad. My Command Unit and the Deathrains have BS4 for helping to make sure their Missiles hit home. The Firestorm can take down soft units or play it safe and sit back with the Missile Pods.
The Broadsides can split fire if required, using the Pathfinders to removing pesky cover saves.


16 Aug 2010

Monday night battle report




1500 Tau using my twin pathfinder unit list against 1500 points of Space Wolfs.

Going off the top of my head for the Space Wolf army.
3 Rhinos with 8 Grey Hunters in each. I think there was 2 Librarians in there and a banner that does something fancy. Sergent's with Powerfists and a few Melta Guns.
2 Units of three Thunderpuppys, Powerfist guy, normal guy and Stormshield guy
1 unit of Longfangs with Missile Launchers
1 Lone Wolf (crazy old man)

Match was annihilation and table quarters.

As I used to play Imperial Fist in 3rd edition I was more confident with this one than Orks and Eldar last week. I knew roughly what each unit could do and knew from watching other battles I knew to stay away from the Thunderpuppys. I also kept saying in my head "focus fire and pop the vehicles, focus fire and pop the vehicles" haha!

I won set up and first turn, Pathfinders set up in cover, Broadsides steadied themselves, Hammerhead took position and the Devilfish sat ready for the troops to embark from reserves. My Crisis Suits would deepstrike with varied results (yeah I'm looking at you Heatwave boys...shmucks..)

As I didn't take notes I can't really do a turn by turn review but I'll do my best to recall the highlights.
I had a solid start popping 2 tanks by turn 2 (mmm Broadsides and Markerlights) struggling after that to then take down the wandering marine squads. Despite some concentrated firepower they were able to take what I threw at them. I almost took out a unit of thunderpuppys but the bog standard guy survived the storm and charged the Broadsides, tying them up for 2 turns. I lead for most of the match but on turn 4 I took a fair whack of damage loosing my Broadside unit to closecombat, my Firestorm to gunfire and combat, my Hammerhead to an crazy old man and my Fireknive Command squad to the longfangs. By the end of turn 5 I had only left my Deathrain squad stuck in combat with the Lone Wolf, my 2 Devilfishes and the troops within. My opponent had 3 Grey Hunters unit still on the board, (fairly thinned down to be fair, 1 unit with only 2 guys left) full squad of Longfangs, a full unit of Thunderpuppys, 1 lone Thunderpuppy and the crazy old man... Crazy old man btw is so crazy he can charge a Hammerhead moving 12 inches and roll 3 sixes to hit it and then get a 6 on the penetrating roll....Yup that's how he rolls, you don't fuck with crazy old man!


The Thunderpuppy cavalry charging at my lines

I don't think I could really have done much different (except leave the Heatwave- Forge suits in my case) My command squad was deployed on my far right to try and make use of Missle Pod shots as a crossfire. All it did though was give the Longfangs a nice target to shoot at. Strength 8 against toughness 4 with no shield drones does not look nice when 4 krak missiles hit home. I forgot to move them into cover in my assault and payed the price dearly. My Firestorms should have got 2 turns worth of shooting but instead they didn't come on till turn 4, did mediocre shooting and got slapped around like a pinyata by the fully strength Thunderpups squad.

End result it was a victory for the Space Wolfs ending on Turn five with 6 points to 4.

Lessons learned.
1) Heatwave Forge suits are useless when they have no tanks to pop, no big unit of squishy troops to flame and scatter 10 inches backwards from their target drop zone, out of range from everything. I'm glad they got torn to shreds by the Thunderpuppys tbh :)
2) REMEMBER YOUR ASSAULT MOVE - Less said the better about that one.
3) This army needs screening, or it needs a bit more anti Meq (Marine equivalent) killing power to help take down troops out of transport. Marine armies are the most popular so I need to think about how to deal with them and still keep a balanced list for other stuff.
4) Don't goad a crazy old lone wolf about how he's not worth shooting as you want him alive. He'll run across the board and knock your Hammerhead into next week.


Iggy was playing a 1750 point army against the Ork Mech army I played last week. I had to leave early so never got to see the final result but it looked like it was going to the wire. Turn 4 was him leading 6 points to 5 from what I can remember. He took some pictures of both games so once they're up I'll add them here so you can see a half painted Tau failing to deal with some stray dogs ^^


12 Aug 2010

Hammerhead conversion

Well once it hits Sunday I'll be starting work on converting a Hammerhead using this as a template.





The original model was posted by blood&iron on Advanced Tau Tactica in this old thread.
http://www.advancedtautactica.com/viewtopic.php?f=21&t=6092
I'll see tonight if I can dig out painted finished conversion pics.

I won't be using that crazy SMS set up and will likely put the Burst Cannons underslung tucked in beside the front engines as I've marked here.



Something about this just makes the tank seem much meaner and more like the Helicopter Gunship that is discussed on the forums instead of a tank that just hovers slowly a few feet of the ground. It looks like an aggressive tank killer and I love that idea. I'll be making sure to take my time with this as I want it to be really impressive, expect work in progress picks on Sunday evening!


10 Aug 2010

Post battle review





Well... oh my god are Tau terrible when you get locked in close combat! My first 2 real battles were an eye opener and a real baptism of fire.

Battle 1 - 1500 points Annihilation match, table quarter set up. Against an Ork 4 truck rush. This was a cool match as I knew from reading one of Adam's battle reports on Warhammer Tau what I'd roughly need to do. My opponent was really cool at introducing me to the game but I made quite a few silly mistakes. (Novice mistakes more than anything)

Battle 2 - 1500 points Annihilation match, standard set up. Against Iggy from Sword of Vaul using a slightly modified Saim Hann Jet Bike army. Iggy follows every one's favorite tactician Fritz on Fritz40k/Way of Saim Hann so i knew it would be another tough match.

Match one I set up the Pathfinders, Broadsides and Railhead in my corner and tried to shoot the crap out of what I could. I won first turn and the Railhead was able to pop one of the transports straight away. That was about the only good thing that happened after for me! My Pathfinders either boosted the Railhead or Broadsides for then to fail to damage, or my opponent was able to keep making his cover saves. It was sooo frustrating but fun at the same time. On Turn 2, deepstriking Deathrains were able to smack the Mek's truck with 4 penetrating hits from behind and he saved all of them!
I learned a hard lesson in turn 3 when all the Orks piled out their open top vehicles and then WAAAAA'd. suddenly my Railhead, Broadsides, Deathrains, and Heatwave-Forge Crisis Suits were locked in close combat. That didn't end well.
The Firestorm suits were very versatile being able to focus both the Burst Cannons and Missile Pods into groups of Orks, or support with longer ranged Missile Pod shots on vehicles or open targets. I really like this unit and think I'll be going ahead with the Heavy Arms colour scheme as a tribute.

Match 2 was really awesome, even in 3rd Edition when I last played, I never got to go toe to toe with an Jetbike Army. I made a bit of a mistake by putting my Broadsides and Hammerhead on a flank, with everything else in reserve (except the Pathfinders and their Devilfishes - really awesome for rerolling scattered deepstrikes) Using the cover on that flank Iggy was able to sent his Farseer squad up and then tie up my Broadsides and Deathrain squad in CC for pretty much the entire game (the Deathrains scattered to right beside the Broadsides)
The match was tied for quite a while but in turn 5 I lost every close combat we had going and the army was cut down as they fled. The Heatwave Forges were useless this match as I brought then down on my side instead of trying to harass Iggy's Fireprism. The Broadsides held up the Farseer for the whole game and only died when the Deathrains lost a guy and lost combat, both units fled and were sweep up.
My command squad bagged themselves a Waveserpent with their Missile Pods which was cool.
Iggy was a really cool opponent and I look forward to more matches against his Elder.


Post match thoughts

Well, I'm not totally sold on the Railhead just yet, sure the template when able to be used is awesome but that single roll with no re-roll chance really makes me cringe (even with markerlight help) I'll be keeping it in the army for now though. The Pathfinders are a fun unit, on average I'm getting 3-4 hits which is great fun for boosting BS on units and reducing cover saves. My Heatwave Forges might get reviewed, they had 0 impact in the 1st game (dam pesky Ork trucks and their cover saves) and were useless in the 2nd match too.

Mistakes I made (some of these are awesome)

Forgetting the Tanks had Multi-trackers and not moving the Railhead in the 1st game.
Forgetting SMS don't need line of sight so I didn't need to move my fishes into dangerous positions
Forgetting to move units again in the assault phase back into cover
Forgetting how Disruption Pods work as anything shooting at them from more than 12" counts my tanks as an Obscured Target
Forgetting to keep my distance from Orks.. (read enough battle reports to know better!)
Forgetting to focus fire, spreading out shots is too risky and to tempting with multiple targets.

Hehe, a fair few stuff. At least I know next match I'll have a cheat sheet with me details each wargear on the units like "Fire both weapons!" for the Firestorm units, or "Move 12 and shoot!" for the Railhead.

Although I was beaten in both matches I'm looking forward to next week already and the prospect of some more sacrifices for the greater good!


8 Aug 2010

2 games lined up for Monday!

Ok i made a bit of a boo boo when asking for someone to fight against on Monday, I foolishly wrote 1500 points and i've now got matches lined up against some Crimson Fists and Nurgle Marines! Having a quick check of my pre written army lists, i'm stuck between both of them.
I hate taking an army to fit a specific oponent, from either of my 2 lists I still have a Hammerhead to assemble. If i take the pathfinders I then have 2 pathfinder squads to also buy and then convert. (both will need to be done on Sunday!)

I think i'm going to roll with the dual pathfinder list, If I loose my troops early on i'll just have to make sure I take out their troops in return and then start a jump shoot jump dance!

Haha, it'a all just theory for now, at least I know I'll soon to be getting regular games.


2 Apr 2010

Flag Counter & weekend plans.

I added this little widget I got from checking out another blog recently. It's been very handy with helping me see visitors to my little blog and shows some interested results regarding the people that are stopping by. I'm at a whopping 5 followers now so I'm inspired that I must keep this blog going as at least some people are reading what I write!

Over the weekend I'll be adding pictures of my XV9 I plan to use as a regular XV8 Shas’el. the arms have been a simple swap conversion, but I don't think I'll be using it in games.
Basically the Forge World XV9 is even worse that the regular XV8 suits for mega weak ankles. The resin is really brittle and both of them have snapped trying to pose the figure on a smaller base.


Modelling wise I plan to finish of my Pathfinder conversions and then no more assembling stuff as I really need to start getting things painted!!


25 Mar 2010

New XV9 Crisis Suits from Forgeworld


Adam on Warhammer Tau just posted this up about 2 hours ago. Forgeworld have released what looks like 3 new, or at least 3 conversion/weapons packs for the XV9. (for someone who's not going to play Tau till the next codex, his site is still one I visit daily and jump to whenever I see it updated in the blogroll ^^ )
The vector thrusts have been removed and each of them appears to be sporting different shoulder modules. The also all come with different pairs of weapons.

Left one, going from the modules/collant nodes at the rear of the guns looks like it's armed with the Ion Weapon people have read about from the Imperial Armour, Apocalypse II. Middle one has the long open end of the railgun weapon which means the one on the right has the Fusion "Cascade" I think it's called.
Middle one also appears to be a new commander model, there is a tau symbol on the chest and a new helm. It reminds me of the main Tau character in Dawn of War with the random unreleased Stealth Suit.

I'm a mixed bag with these to be honest. The guns on the right one look a bit crap, more really like a bad conversion using WW1 machine gun part. Also after having built my own XV9, Forge World learned nothing from GW with regards to the feet for this model. Just like the Xv8, they stand in a horrible way and getting the feel onto the base/onto the model can lead to much swearing and superglued fingers to models.


24 Mar 2010

Army built up so far


Seems the iphone really is kinda shit for taking pictures. This is the best of the ones i took. Getting there slowly!
4 WIP Pathfinders,
6 man squad Firewarriors
6 man squad Firewarriors
3 man Firestorm team
3 man Fireknive team (shas'el and body guards)
3 man deathrain team
2 standard broadsides


4 Mar 2010

1500 point list revisited



Ok so after reading up on a few more blogs and checking out some nice tactics and synergy between units i've decided to update my army list and will be rolling with the list below for my 1500 point games.

I've pretty much got everything assembled now, only really need to make up the remaining Devilfish and the 2 Heatwave-Forge suits. The "Heavy Arms" Crisis Suits are to be dropped as I've decided after doing test conversions I couldn't get the look I've wanted, so they're now just a regular Shas'ui unit used to help bolster the line where needed with burst cannons and missile pods.
The Firewarriors will use the Pathfinder Devilfishes. I'll probably start with one of these on the board to help guide down any deep striking units (the Heatwave-Forges most likely)

HQ
Tau Shas’el
Plasma Rifle, Missile Pod, Multi Tracker, Hard Wired Drone Control w/ 2 x Shield Drones
2 x Shas’vre Bodyguard
2x Plasma Rifle, 2x Missile Pod, 2x Targeting Arrays, 2x Hard Wired Multi Trackers


ELITES

2x Shas’ul Crisis Battlesuit Team
2 x Twin Linked Flamer, 2x Fusion Blaster

3x Shas’ul Crisis Battlesuit Team
3x Flamer, 3x Twin-linked Missile Pod

3x Shas’ul Crisis Battlesuit Team
3 x Burst Cannons, 3 x Missile Pods, 3 x Multi Tracker


TROOPS
6 man Firewarrior Team
6 man Firewarrior Team

TRANSPORT
Devilfish,
Smart, Missile System, Disruption Pod, Multitracker, targeting array Marker Beacon
Devilfish
Smart Missile System, Disruption Pod, Multitracker, targeting array Marker Beacon


FAST ATTACK
5 man Pathfinder Team
5 man Pathfinder Team

HEAVY
2 man Broadside Team
Team Leader with Hard Wired Drone Control w/ 2 x Shield Drones
2x Advanced Stabilised Systems

Hammerhead Gunship
Railgun, Burst Cannons, Disruption Pods, Multi-Tracker


2 Mar 2010

I was lost.... but now i'm found :)

So hey, with Star Trek online I've pretty much stopped Warcraft all together for now. I'll go back eventually but for now I'm cool with no longer spending hours at a time on the PC.
Star Trek online has a fun space combat system (actually it's a frigging awesome system) but as with what player's have come to expect from Cryptic, they've released a poorly planned game.

Players were end level within the first week and were met with sweet FA end game content "but when World of Warcraft was released...." - some people cry... Meh, it's a tired excuse. That was 5 years ago. You'd think by now MMO developers realised they need a shit load of content to keep player's interested and active.
I've decided to also shelf STO for a while which means more free time. That free time will be spent on the main reason for this blog.... The Tau Empire and blowing shit up.


10 Jan 2010

Army list

Here is what I'm thinking for my basic 1500 point army list.
I plan to get a list sorted and then play with it all year, hardly changing anything in it.
The twin-linked burst cannons is me being a little eccentric as I want to have a nice conversion and painting project making them look like the Heavy Arms from Gundam Wing!

I still have 190 points left, I'm considering another XV8 team with either Deathrain, Fireknife or Bladestorm loadouts.

HQ
- Tau Shasel
Plasma Rifle, Missile Pod, Multi Tracker, Hard Wired Drone Control w/ 2 x Shield Drones
- 2 x Shasvre Bodyguard
2x Plasma Rifle, 2x Missile Pod, 2x Targeting Arrays, 2x Hard Wired Multi Trackers


- Tau Shasel
Twin Linked Burst Cannon, Missile Pod, Multi Tracker,
- 2 x Shasvre Bodyguard
2x Twin Linked Burst Cannon, 2x Missile Pod, 2x Hard Wired Targeting Arrays, 2x Hard Wired Multi Trackers


ELITES
- 3x Shasul Crisis Battlesuit Team
3x Flamer, 3x Twin-linked Missile Pod


TROOPS
- 6 man Firewarrior Team
- 6 man Firewarrior Team

- Devilfish,
Smart, Missile System, Disruption Pod, Multitracker
- Devilfish
Smart Missile System, Disruption Pod, Multitasked


FAST ATTACK
- 2 vehicle Piranha Squad
2x Fusion Blaster 2x Disruption Pods, 2 x Targeting Array


HEAVY
- 2 man Broadside Team
2x Advanced Stabilised Systems


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