25 Apr 2012

Website down for a month or two

I'll be taking the site down at the end of April/Start of May whilst I decide how to move forward with it.

The address is no longer http://gredus.blogspot.com it's now http://combined-arms.blogspot.com/

Cheers for all the visits over the months. Combined Arms will be back!


22 Apr 2012

Like a rubber ball, I come bouncing back to you..

As of Thursday 26th April all my Tau will be sold. I've thought long and hard about it and decided that when Tau get updated I will be returning but there is a few conditions attached!



Number 1 -Pick a colour scheme and follow it through
My last army had about 3 different colour schemes that made it look more like a mercenary group that a unified elite Combined Arms force. I have an idea in my head for exactly how I'd like Firewarriors to be with a new scheme, but haven't been able to visualise it on a Crisis Suit or vehicle yet. At the most my army will only consist of 3 colours. This amazing guide by Freeloader on Advanced Tau Tactica will be my reference for keeping things right.

Number 2 -Only "buy-to-paint"
My last army was a big pile of units in various painted states, from unpainted to base coats, to first colours to final highlights. I never want to go back to that situation again. I said time and time again I didn't want to field an unpainted army and I fell into that trap.This time it will be bought and painted a unit at a time.

Number 3 -Don't rush.
I move to Paris on the 8th of May, so gaming will be taking a massive back seat whilst I get things sorted. Games will be few and far between. Painting and converting models is my priority.

Number 4 -Magnetise, and do it well.
No more overspending when things like weapons and wargear can be interchangeable.


11 Feb 2012

Goodbye Tau, It was fun while It lasted

I must have wrote and re-wrote this about 5 times.



Sadly with each new army book becoming more and more crazy and more and more Spas Mareen books, I've totally lost all enthusiasm for my Tau. In my last match took a particularly nasty beating from Space Wolves which made me question the "fun" aspect of the game and why I was playing it. I was played off the board not by better tactics but simply much better units and weapons that could tear my army apart - (Jaws of the World Wolf vs Broadsides...3 units of Longfangs vs Crisis Suits are 2 prime examples) - It wasn't that they were just strong counters, they could also beat the crap out of anything else I was fielding.

I never wanted Tau to be better than the rest or have cheesy over powered tactics. I just wanted to have a fighting chance that didn't default to every battle being the same tactic of; screen, shoot, prey you don't get in CC. After a while you realize that your army is at most a gimmick that worked kinda ok with old rules, but now just gets swept aside with the new rules/codex's. Most discussions for the faction are just people being slammed for suggesting a different tactic/play style/unit, wild speculation about units they would like to see in a new codex, or unit reviews. Sadly the blogsphere in general for Tau is also pretty stagnant. This is what happens with a codex not updated since 2006, people just don't have much to say anymore or much to champion.

 I've decided that after today I'll no longer be updating the site. It will be left alone as a reminder of something that could have been. If Tau ever do get updated I might start blogging again as I still do love them, I just don't have any fun playing them anymore in 5th ed. If you're not having fun with the game it's time to step away and find something new.....

Which leads me to Gun Mage my new blog which will be dedicated purely to Cygnar and my Warmachine exploits. I've tried to follow/add blogs from people who've gave me advice over the months with 40k, or also had Warmachine posts.

Thanks for the visits during the time I've been running the blog and good luck to everyone with their future efforts in their chosen games. May Lady Luck bless your dice, Chance favor your decisions, and Fate be on your side!


3 Nov 2011

Mechwarrior Online announced

For anyone that has missed it. http://mwomercs.com/
I've added the Press Release below, if you know the universe it's set 1 year before the clans invade. From from I've read about it so far it looks like it might play kinda like World of Tanks/Chromehounds.  Looking really forward to this.



"- Piranha Games brings the long-awaited MechWarrior® as a Free-To-Play PC game -
MONTREAL, QUEBEC, October 31, 2011 -- Infinite Game Publishing Inc. (www.infinitegamepublishing.com) and Piranha Games Inc. (www.piranha-games.com) have announced MechWarrior® Online™ (www.mwomercs.com), the first officially licensed free-to-play title in the long-standing and award-winning MechWarrior® franchise. MechWarrior Online is set to launch in the second half of 2012 from newly formed digital publisher, Infinite Game Publishing.


Set in the year 3049 during the early stages of a massive interstellar war, MechWarrior Online puts you in command of the most powerful war machine to ever walk the field of battle, the mighty BattleMech™. Command your Mech™ and customize it to suit your battlefield role; upgrade systems, replace weapons, and tweak armor with endless options. 


MechWarrior Online lets players command at will: go head-to-head online alone or with friends in high-octane Conquest and VS modes. Band together and form your own Mercenary Corp, invite friends and battle other player-made Merc Corps for prestige and power. Pledge your allegiance to one of the five great houses and fight for control of precious Inner Sphere planets. 


You will play a key role in a dynamic and ever-changing universe where player exploits impact the world around you and daily story updates and frequent content additions create epic changes to the Inner Sphere universe and its many inhabitants.


MechWarrior Online delivers a rich online experience, rewarding everything a player does with experience points, C-Bills, unlocks, and recognition. Upgrade skills and refine your role in gameplay using an all-new leveling system, and up-to-the minute detailed player statistics allow you to compare, track and share your progress with other players. 


“We’re excited to lead the MechWarrior franchise online for fans of the series,” said Russ Bullock, co-founder of Piranha Games. “We’re proud to partner with Infinite Game Publishing, and are thankful for the fans of the MechWarrior series that have been so patient for the next MechWarrior game to arrive. Infinite Game is a partner who understands both the world of games publishing and the crucial technical needs of today’s AAA online gaming experiences. Together we are bringing fans epic next-generation Mech combat online in 2012.”
More information about MechWarrior Online at http://www.mwomercs.com.


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